11 Mart 2018 Pazar

Abstract Factory Pattern nedir, nasıl kullanılır, örnek

https://www.tutorialspoint.com/design_pattern/abstract_factory_pattern.htm
Abstract Factory pattern aslında factory'lerin factory'sidir. Hatırlayalım, Factory pattern'da bir factory shape'leri üretiyordu. Abstract Factory pattern'da ise shape'leri, color'ları üreten factory'leri üreten bir factory vardır.

- Aşağıda Shape ve Color diye 2 tane interface tanımlayacağız.
- Sonra bu interface'leri implement eden concrete class'lar tanımlayacağız (Circle, Rectangle, Square, - Red, Blue, Green class'larını tanımlayacağız).
- Sonra AbstractFactory isimli bir abstract class tanımlayacağız.
- Sonra AbstractFactory isimli abstract class'ı implement eden ShapeFactory ve ColorFactory isimli concrete class'ları tanımlayacağız. Bu class'lar, yukarıdaki Circle, Rectangle, Square, - Red, Blue, Green concrete class'larından birini return eder.
- FactoryProducer class'ını tanımlarız. Bu class, uygun factory class'ını return eder : ShapeFactory veya ColorFactory.
AbstractFactoryPatternDemo class'ını implement ederiz. Bu class'da FactoryProducer class'ının static method'u olan getFactory() method'unu çağırarak bir factory elde ederiz. Sonra bu factory'nin getShape() method'Unu çağırarak bir shape object elde ederiz:
      //get shape factory
      AbstractFactory shapeFactory = FactoryProducer.getFactory("SHAPE");

      //get an object of Shape Circle
      Shape shape1 = shapeFactory.getShape("CIRCLE");

      //call draw method of Shape Circle
      shape1.draw();

Aşağıdaki uml'de görülen kodu yazacağız birazdan. Bu kodda abstract factory pattern design'ı kullanılmıştır.
Abstract Factory Pattern UML Diagram

Step 1

Create an interface for Shapes.
Shape.java
public interface Shape {
   void draw();
}

Step 2

Create concrete classes implementing the same interface.
Rectangle.java
public class Rectangle implements Shape {

   @Override
   public void draw() {
      System.out.println("Inside Rectangle::draw() method.");
   }
}
Square.java
public class Square implements Shape {

   @Override
   public void draw() {
      System.out.println("Inside Square::draw() method.");
   }
}
Circle.java
public class Circle implements Shape {

   @Override
   public void draw() {
      System.out.println("Inside Circle::draw() method.");
   }
}

Step 3

Create an interface for Colors.
Color.java
public interface Color {
   void fill();
}

Step4

Create concrete classes implementing the same interface.
Red.java
public class Red implements Color {

   @Override
   public void fill() {
      System.out.println("Inside Red::fill() method.");
   }
}
Green.java
public class Green implements Color {

   @Override
   public void fill() {
      System.out.println("Inside Green::fill() method.");
   }
}
Blue.java
public class Blue implements Color {

   @Override
   public void fill() {
      System.out.println("Inside Blue::fill() method.");
   }
}

Step 5

Create an Abstract class to get factories for Color and Shape Objects.
AbstractFactory.java
public abstract class AbstractFactory {
   abstract Color getColor(String color);
   abstract Shape getShape(String shape) ;
}

Step 6

Create Factory classes extending AbstractFactory to generate object of concrete class based on given information.
ShapeFactory.java
public class ShapeFactory extends AbstractFactory {
 
   @Override
   public Shape getShape(String shapeType){
   
      if(shapeType == null){
         return null;
      }  
      
      if(shapeType.equalsIgnoreCase("CIRCLE")){
         return new Circle();
         
      }else if(shapeType.equalsIgnoreCase("RECTANGLE")){
         return new Rectangle();
         
      }else if(shapeType.equalsIgnoreCase("SQUARE")){
         return new Square();
      }
      
      return null;
   }
   
   @Override
   Color getColor(String color) {
      return null;
   }
}
ColorFactory.java
public class ColorFactory extends AbstractFactory {
 
   @Override
   public Shape getShape(String shapeType){
      return null;
   }
   
   @Override
   Color getColor(String color) {
   
      if(color == null){
         return null;
      }  
      
      if(color.equalsIgnoreCase("RED")){
         return new Red();
         
      }else if(color.equalsIgnoreCase("GREEN")){
         return new Green();
         
      }else if(color.equalsIgnoreCase("BLUE")){
         return new Blue();
      }
      
      return null;
   }
}

Step 7

Create a Factory generator/producer class to get factories by passing an information such as Shape or Color
FactoryProducer.java
public class FactoryProducer {
   public static AbstractFactory getFactory(String choice){
   
      if(choice.equalsIgnoreCase("SHAPE")){
         return new ShapeFactory();
         
      }else if(choice.equalsIgnoreCase("COLOR")){
         return new ColorFactory();
      }
      
      return null;
   }
}

Step 8

Use the FactoryProducer to get AbstractFactory in order to get factories of concrete classes by passing an information such as type.
AbstractFactoryPatternDemo.java
public class AbstractFactoryPatternDemo {
   public static void main(String[] args) {

      //get shape factory
      AbstractFactory shapeFactory = FactoryProducer.getFactory("SHAPE");

      //get an object of Shape Circle
      Shape shape1 = shapeFactory.getShape("CIRCLE");

      //call draw method of Shape Circle
      shape1.draw();

      //get an object of Shape Rectangle
      Shape shape2 = shapeFactory.getShape("RECTANGLE");

      //call draw method of Shape Rectangle
      shape2.draw();
      
      //get an object of Shape Square 
      Shape shape3 = shapeFactory.getShape("SQUARE");

      //call draw method of Shape Square
      shape3.draw();

      //get color factory
      AbstractFactory colorFactory = FactoryProducer.getFactory("COLOR");

      //get an object of Color Red
      Color color1 = colorFactory.getColor("RED");

      //call fill method of Red
      color1.fill();

      //get an object of Color Green
      Color color2 = colorFactory.getColor("Green");

      //call fill method of Green
      color2.fill();

      //get an object of Color Blue
      Color color3 = colorFactory.getColor("BLUE");

      //call fill method of Color Blue
      color3.fill();
   }
}

Step 9

Verify the output.
Inside Circle::draw() method.
Inside Rectangle::draw() method.
Inside Square::draw() method.
Inside Red::fill() method.
Inside Green::fill() method.
Inside Blue::fill() method.

Hiç yorum yok:

Yorum Gönder